End-of-Life, Health Conditions/Diseases, Social Work/Helping Profession/Mental Health

Game for End of Life Planning…

Questions game for end of life planning, what a great idea! It gets conversations started. It gets people thinking! The game is called, “Hello.”

This was an article I came across on LinkedIn. I was pleased to see it as this is my passion; helping people, assisting people and the topics of death and dying are not the typical discussion one wants to begin, BUT it needs to happen.

To be born, we must die. It is part of the life cycle and yes we all hope we live to a ripe, older age, but we never know.

Further information for this upcoming game can be found on the Journal of Pain and Symptom Management site.

I am very glad to read that researchers are focusing on this topic and coming up with creative ways to get people to talk. “Before you create an advance directive, you need to think about your values and beliefs, think about your trade offs, and talk with your family and doctors,” states Lauren J. Van Scoy, assistant professor of medicine and humanities in the Penn State College of Medicine.

The researchers found that three months after playing the game, 75 percent of participants had gone on to complete some form of advance care planning. The study is the most recent of several that have looked at whether playing the game, called “Hello,” can encourage people to begin advance care planning, a process that Van Scoy says is ongoing and can and should take months to complete. The researchers found that in the three months after playing the game, 75 percent of participants had done some form of advance care planning and 44 percent had completed advance directives. Advance care planning is a process that you visit throughout your life, and you should be continually evaluating what’s important to you, and what your priorities are.

 

I am looking forward to the game as I could use it with clients. Other games and cards exist, but I have yet to come across one that asks all the questions, really gets people thinking about ‘what if.’